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Description

tactical conflicts that can be played in around one hour

The head of the family talks of a reconquest of the Wasteland and defiance of their old masters in Middenheim

and searching for lost relics

Journal 15

The Darkest Woods Malingtype_Contrast tactical conflicts that can beFind out why humanity has always feared the wild places Do not mistake the forests quietude for mercy. Nor its shadowed depths as denser versions of its pleasant shallows. For to venture deeper is to become lost in the ancient chambers of the forests dark heart, where twisted and sinister things dwell. Do not lose yourself to the Woods darkening depths. For no matter where you come fromno matter what daylit world you previously walkedthe Woods and its

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